![]() Both can impact property values around them and suck up resources, such as power and water. ![]() With gleaming white exteriors and fashionable curves, elite towers are geared more toward medium- and high-income Sims. Covered with neon signs and ads to consume, consume, consume, mega-towers are focused on low- and medium-income Sims. You can even build scrubbers to suck up polluted ground and purify it into harmless exhaust.Īnother huge addition is the mega-towers and elite towers, which can add an even more futuristic touch to your city as vertical city blocks. That fusion plant can go in instead of a nuclear reactor, as long as you have enough power to jump-start it, so if it goes up or you decide to knock it down, it won't irradiate its former home. Other environmentally friendly inventions include a wave power facility for cities next to water, the aforementioned garbage atomizer to torch trash at your dump with quantum superpowers to avoid dirtying the air, fusion power, booster units for power facilities like your solar plant, maglevs for above-road train service, and new tech for mega-towers.Įach of these super-clean additions is aimed toward taking some of the burden off of the environment by replacing the older stuff, as long as you have enough controlnet. That adds another reason to look into tweaking your city into attracting specific citizens or specializing what you already have. The Academy has a hard limit on how many are needed, but being at full capacity will get that garbage atomizer tech into everyone's hands sooner than later while building a comfortable controlnet margin to fuel everything. ![]() The Academy also generates "controlnet," which is a new resource that the new toys depend upon, sort of like Wi-Fi signal strength but with the kind of plan that can shut down things when they don't get enough bodies to push those buttons.īeing able to develop these new toys and generate additional controlnet also depends on whether you have the right number of low-, medium- and high-wealth citizens in your city - particularly high-wealth. The Academy works much like the University building, but it features research topics that focus mainly on high-tech improvements and utopian features that are as aesthetically "clean" for the eyes as they are for property values. Those following the path of developing a cleaner future might start the new Academy building and then discover that while it doesn't burn fossil fuels to fund its projects, it does require lots of fingers to push the buttons. Futuristic cars slowly make their way into every Sim's driveway, and a new metro system raised above the streets can be added to help manage traffic.Ĭosmetic changes aren't the only new additions, and it can be risky to pursue the new options. Hopefully Cities of Tomorrow will pull the franchise a few rungs up the ladder.Ĭheck out the announcement trailer and stay tuned to Gamingbolt for more updates as they are released.Nearby houses and businesses are also assimilated by the future with high-tech facelifts that turn towering apartments and office buildings into gleaming spires of prosperity and power. Reviews for SimCity 2013, the game upon which Cities of Tomorrow will expand were overall lackluster, earning an aggregate score of 64/100 from Metacritic. Or whatever they want in between.Īs of now, we are unsure of exactly what resources and structures will be available for city planners, but we do know that there will be more potential for creativity with SimCity: Cities of Tomorrow than displayed in any game so far. Players have the option of building a clean, energy efficient, futuristic Utopian, or a corporate ruled, fast food ridden wasteland of consumerism and gluttony. The expansion, which releases on November 12th will allow gamers to construct their cities as if the materials and resources available were as they will be 50 years from now. ![]() Earlier today an expansion for the latest installment in the SimCity series was announced, SimCity: Cities of Tomorrow. ![]()
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